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Samila: A Generative Art Generator

Samila: A Generative Art Generator

来源:Arxiv_logoArxiv
英文摘要

Generative art merges creativity with computation, using algorithms to produce aesthetic works. This paper introduces Samila, a Python-based generative art library that employs mathematical functions and randomness to create visually compelling compositions. The system allows users to control the generation process through random seeds, function selections, and projection modes, enabling the exploration of randomness and artistic expression. By adjusting these parameters, artists can create diverse compositions that reflect intentionality and unpredictability. We demonstrate that Samila's outputs are uniquely determined by two random generation seeds, making regeneration nearly impossible without both. Additionally, altering the point generation functions while preserving the seed produces artworks with distinct graphical characteristics, forming a visual family. Samila serves as both a creative tool for artists and an educational resource for teaching mathematical and programming concepts. It also provides a platform for research in generative design and computational aesthetics. Future developments could include AI-driven generation and aesthetic evaluation metrics to enhance creative control and accessibility.

Sadra Sabouri、Sepand Haghighi、Elena Masrour

数学计算技术、计算机技术

Sadra Sabouri,Sepand Haghighi,Elena Masrour.Samila: A Generative Art Generator[EB/OL].(2025-04-05)[2025-06-14].https://arxiv.org/abs/2504.04298.点此复制

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