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Direct and Explicit 3D Generation from a Single Image

Direct and Explicit 3D Generation from a Single Image

来源:Arxiv_logoArxiv
英文摘要

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D depth and RGB images along with 3D Gaussian features using a repurposed Stable Diffusion model. We introduce a depth branch into U-Net for efficient and high quality multi-view, cross-domain generation and incorporate epipolar attention into the latent-to-pixel decoder for pixel-level multi-view consistency. By back-projecting the generated depth pixels into 3D space, we create a structured 3D representation that can be either rendered via Gaussian splatting or extracted to high-quality meshes, thereby leveraging additional novel view synthesis loss to further improve our performance. Extensive experiments demonstrate that our method surpasses existing baselines in geometry and texture quality while achieving significantly faster generation time.

Chuhang Zou、Seungbae Bang、Meher Gitika Karumuri、Dimitris Samaras、Haoyu Wu、Sunil Hadap、Yuelong Li

计算技术、计算机技术

Chuhang Zou,Seungbae Bang,Meher Gitika Karumuri,Dimitris Samaras,Haoyu Wu,Sunil Hadap,Yuelong Li.Direct and Explicit 3D Generation from a Single Image[EB/OL].(2024-11-16)[2025-08-02].https://arxiv.org/abs/2411.10947.点此复制

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