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SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

来源:Arxiv_logoArxiv
英文摘要

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.

Cheng-De Fan、Chen-Wei Chang、Yi-Ruei Liu、Jie-Ying Lee、Jiun-Long Huang、Yu-Chee Tseng、Yu-Lun Liu

计算技术、计算机技术

Cheng-De Fan,Chen-Wei Chang,Yi-Ruei Liu,Jie-Ying Lee,Jiun-Long Huang,Yu-Chee Tseng,Yu-Lun Liu.SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes[EB/OL].(2024-10-22)[2025-05-01].https://arxiv.org/abs/2410.17249.点此复制

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