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ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

来源:Arxiv_logoArxiv
英文摘要

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present ULSR-GS, a framework dedicated to high-fidelity surface extraction in ultra-large-scale scenes, addressing the limitations of existing GS-based mesh extraction methods. Specifically, we propose a point-to-photo partitioning approach combined with a multi-view optimal view matching principle to select the best training images for each sub-region. Additionally, during training, ULSR-GS employs a densification strategy based on multi-view geometric consistency to enhance surface extraction details. Experimental results demonstrate that ULSR-GS outperforms other state-of-the-art GS-based works on large-scale aerial photogrammetry benchmark datasets, significantly improving surface extraction accuracy in complex urban environments. Project page: https://ulsrgs.github.io.

Zhuoxiao Li、Shanliang Yao、Xiaohui Zhu、Taoyu Wu、Yong Yue、Wufan Zhao、Rongjun Qin、Angel F. Garcia-Fernandez、Andrew Levers

计算技术、计算机技术

Zhuoxiao Li,Shanliang Yao,Xiaohui Zhu,Taoyu Wu,Yong Yue,Wufan Zhao,Rongjun Qin,Angel F. Garcia-Fernandez,Andrew Levers.ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency[EB/OL].(2025-06-25)[2025-08-02].https://arxiv.org/abs/2412.01402.点此复制

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