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QoE-oriented Communication Service Provision for Annotation Rendering in Mobile Augmented Reality

QoE-oriented Communication Service Provision for Annotation Rendering in Mobile Augmented Reality

来源:Arxiv_logoArxiv
英文摘要

As mobile augmented reality (MAR) continues to evolve, future 6G networks will play a pivotal role in supporting immersive and personalized user experiences. In this paper, we address the communication service provision problem for annotation rendering in edge-assisted MAR, with the objective of optimizing spectrum resource utilization while ensuring the required quality of experience (QoE) for MAR users. To overcome the challenges of user-specific uplink data traffic patterns and the complex operational mechanisms of annotation rendering, we propose a digital twin (DT)-based approach. We first design a DT specifically tailored for MAR applications to learn key annotation rendering mechanisms, enabling the network controller to access MAR application-specific information. Then, we develop a DT based QoE modeling approach to capture the unique relationship between individual user QoE and spectrum resource demands. Finally, we propose a QoE-oriented resource allocation algorithm that decreases resource utilization compared to conventional net work slicing-based approaches. Simulation results demonstrate that our DT-based approach outperforms benchmark approaches in the accuracy and granularity of QoE modeling.

Conghao Zhou、Lulu Sun、Yupeng Zhu、Xu Xia、Shisheng Hu、Nan Cheng

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Conghao Zhou,Lulu Sun,Yupeng Zhu,Xu Xia,Shisheng Hu,Nan Cheng.QoE-oriented Communication Service Provision for Annotation Rendering in Mobile Augmented Reality[EB/OL].(2025-01-13)[2025-05-25].https://arxiv.org/abs/2501.07127.点此复制

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