MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.
Lingting Zhu、Jingrui Ye、Runze Zhang、Zeyu Hu、Yingda Yin、Lanjiong Li、Jinnan Chen、Shengju Qian、Xin Wang、Qingmin Liao、Lequan Yu
计算技术、计算机技术
Lingting Zhu,Jingrui Ye,Runze Zhang,Zeyu Hu,Yingda Yin,Lanjiong Li,Jinnan Chen,Shengju Qian,Xin Wang,Qingmin Liao,Lequan Yu.MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing[EB/OL].(2025-03-24)[2025-06-18].https://arxiv.org/abs/2503.18461.点此复制
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