Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars
Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars
Efficiently modeling relightable human avatars from sparse-view videos is crucial for AR/VR applications. Current methods use neural implicit representations to capture dynamic geometry and reflectance, which incur high costs due to the need for dense sampling in volume rendering. To overcome these challenges, we introduce Physically-based Neural Explicit Surface (PhyNES), which employs compact neural material maps based on the Neural Explicit Surface (NES) representation. PhyNES organizes human models in a compact 2D space, enhancing material disentanglement efficiency. By connecting Signed Distance Fields to explicit surfaces, PhyNES enables efficient geometry inference around a parameterized human shape model. This approach models dynamic geometry, texture, and material maps as 2D neural representations, enabling efficient rasterization. PhyNES effectively captures physical surface attributes under varying illumination, enabling real-time physically-based rendering. Experiments show that PhyNES achieves relighting quality comparable to SOTA methods while significantly improving rendering speed, memory efficiency, and reconstruction quality.
Jiacheng Wu、Ruiqi Zhang、Jie Chen、Hui Zhang
计算技术、计算机技术
Jiacheng Wu,Ruiqi Zhang,Jie Chen,Hui Zhang.Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars[EB/OL].(2025-03-24)[2025-04-24].https://arxiv.org/abs/2503.18408.点此复制
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