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WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

来源:Arxiv_logoArxiv
英文摘要

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

Jianhao Zheng、Zihan Zhu、Valentin Bieri、Marc Pollefeys、Songyou Peng、Iro Armeni

计算技术、计算机技术

Jianhao Zheng,Zihan Zhu,Valentin Bieri,Marc Pollefeys,Songyou Peng,Iro Armeni.WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments[EB/OL].(2025-04-04)[2025-07-01].https://arxiv.org/abs/2504.03886.点此复制

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