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RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments

RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments

来源:Arxiv_logoArxiv
英文摘要

Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness of general-purpose LLMs. To address this challenge, we present RAG-VR, the first 3D question-answering system for VR that incorporates retrieval-augmented generation (RAG), which augments an LLM with external knowledge retrieved from a localized knowledge database to improve the answer quality. RAG-VR includes a pipeline for extracting comprehensive knowledge about virtual environments and user conditions for accurate answer generation. To ensure efficient retrieval, RAG-VR offloads the retrieval process to a nearby edge server and uses only essential information during retrieval. Moreover, we train the retriever to effectively distinguish among relevant, irrelevant, and hard-to-differentiate information in relation to questions. RAG-VR improves answer accuracy by 17.9%-41.8% and reduces end-to-end latency by 34.5%-47.3% compared with two baseline systems.

Shiyi Ding、Ying Chen

计算技术、计算机技术

Shiyi Ding,Ying Chen.RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments[EB/OL].(2025-04-11)[2025-04-26].https://arxiv.org/abs/2504.08256.点此复制

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