Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. In the classical algorithm, the complexity manifests itself with a need for the complementation of automata over infinite words. To overcome this aforementioned need, a game-based alternative for the $\forall^*\exists^*$-fragment was recently presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, i.e., we allow arbitrary quantifier prefixes and quantification over propositions, which allows us to express every $\omega$-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
Sarah Winter、Martin Zimmermann
计算技术、计算机技术
Sarah Winter,Martin Zimmermann.Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$[EB/OL].(2025-04-11)[2025-05-16].https://arxiv.org/abs/2504.08575.点此复制
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