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LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

来源:Arxiv_logoArxiv
英文摘要

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

Li Song

计算技术、计算机技术

Li Song.LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms[EB/OL].(2025-04-14)[2025-05-21].https://arxiv.org/abs/2504.13928.点此复制

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