Distance Preservation Games
Distance Preservation Games
We introduce and analyze distance preservation games (DPGs). In DPGs, agents express ideal distances to other agents and need to choose locations in the unit interval while preserving their ideal distances as closely as possible. We analyze the existence and computation of location profiles that are jump stable (i.e., no agent can benefit by moving to another location) or welfare optimal for DPGs, respectively. Specifically, we prove that there are DPGs without jump stable location profiles and identify important cases where such outcomes always exist and can be computed efficiently. Similarly, we show that finding welfare optimal location profiles is NP-complete and present approximation algorithms for finding solutions with social welfare close to optimal. Finally, we prove that DPGs have a price of anarchy of at most $2$.
Shivika Narang、Toby Walsh、Haris Aziz、Hau Chan、Patrick Lederer
数学计算技术、计算机技术
Shivika Narang,Toby Walsh,Haris Aziz,Hau Chan,Patrick Lederer.Distance Preservation Games[EB/OL].(2025-05-09)[2025-05-29].https://arxiv.org/abs/2505.05765.点此复制
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