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Toward a Sparse and Interpretable Audio Codec

Toward a Sparse and Interpretable Audio Codec

来源:Arxiv_logoArxiv
英文摘要

Most widely-used modern audio codecs, such as Ogg Vorbis and MP3, as well as more recent "neural" codecs like Meta's Encodec or the Descript Audio Codec are based on block-coding; audio is divided into overlapping, fixed-size "frames" which are then compressed. While they often yield excellent reproductions and can be used for downstream tasks such as text-to-audio, they do not produce an intuitive, directly-interpretable representation. In this work, we introduce a proof-of-concept audio encoder that represents audio as a sparse set of events and their times-of-occurrence. Rudimentary physics-based assumptions are used to model attack and the physical resonance of both the instrument being played and the room in which a performance occurs, hopefully encouraging a sparse, parsimonious, and easy-to-interpret representation.

John Vinyard

通信

John Vinyard.Toward a Sparse and Interpretable Audio Codec[EB/OL].(2025-05-08)[2025-06-04].https://arxiv.org/abs/2505.05654.点此复制

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