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Spatial public goods games with queueing and reputation

Spatial public goods games with queueing and reputation

来源:Arxiv_logoArxiv
英文摘要

In real-world social and economic systems, the provisioning of public goods generally entails continuous interactions among individuals, with decisions to cooperate or defect being influenced by dynamic factors such as timing, resource availability, and the duration of engagement. However, the traditional public goods game ignores the asynchrony of the strategy adopted by players in the game. To address this problem, we propose a spatial public goods game that integrates an M/M/1 queueing system to simulate the dynamic flow of player interactions. We use a birth-death process to characterize the stochastic dynamics of this queueing system, with players arriving following a Poisson process and service times being exponentially distributed under a first-come-first-served basis with finite queue capacity. We also incorporate reputation so that players who have cooperated in the past are more likely to be chosen for future interactions. Our research shows that a high arrival rate, low service rate, and the reputation mechanism jointly facilitate the emergence of cooperative individuals in the network, which thus provides an interesting and new perspective for the provisioning of public goods.

Gui Zhang、Xiaojin Xiong、Bin Pin、Minyu Feng、Matja? Perc

10.1016/j.amc.2025.129533

经济计划、经济管理

Gui Zhang,Xiaojin Xiong,Bin Pin,Minyu Feng,Matja? Perc.Spatial public goods games with queueing and reputation[EB/OL].(2025-05-14)[2025-06-30].https://arxiv.org/abs/2505.09154.点此复制

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