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Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting

Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting

来源:Arxiv_logoArxiv
英文摘要

To reduce storage and computational costs, 3D Gaussian splatting (3DGS) seeks to minimize the number of Gaussians used while preserving high rendering quality, introducing an inherent trade-off between Gaussian quantity and rendering quality. Existing methods strive for better quantity-quality performance, but lack the ability for users to intuitively adjust this trade-off to suit practical needs such as model deployment under diverse hardware and communication constraints. Here, we present ControlGS, a 3DGS optimization method that achieves semantically meaningful and cross-scene consistent quantity-quality control. Through a single training run using a fixed setup and a user-specified hyperparameter reflecting quantity-quality preference, ControlGS can automatically find desirable quantity-quality trade-off points across diverse scenes, from compact objects to large outdoor scenes. It also outperforms baselines by achieving higher rendering quality with fewer Gaussians, and supports a broad adjustment range with stepless control over the trade-off. Project page: https://zhang-fengdi.github.io/ControlGS/

Fengdi Zhang、Hongkun Cao、Ruqi Huang

计算技术、计算机技术

Fengdi Zhang,Hongkun Cao,Ruqi Huang.Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting[EB/OL].(2025-05-15)[2025-06-19].https://arxiv.org/abs/2505.10473.点此复制

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