Towards Immersive Mixed Reality Street Play: Understanding Collocated Bodily Play with See-through Head-Mounted Displays in Public Spaces
Towards Immersive Mixed Reality Street Play: Understanding Collocated Bodily Play with See-through Head-Mounted Displays in Public Spaces
We're witnessing an upcoming paradigm shift as Mixed Reality (MR) See-through Head-Mounted Displays (HMDs) become ubiquitous, with use shifting from controlled, private settings to spontaneous, public ones. While location-based pervasive mobile games like Pok\'emon GO have seen success, the embodied interaction of MR HMDs is moving us from phone-based screen-touching gameplay to MR HMD-enabled collocated bodily play. Major tech companies are continuously releasing visionary videos where urban streets transform into vast mixed reality playgrounds-imagine Harry Potter-style wizard duels on city streets. However, few researchers have conducted real-world, in-the-wild studies of such Immersive Mixed Reality Street Play (IMRSP) in public spaces in anticipation of a near future with prevalent MR HMDs. Through empirical studies on a series of research-through-design game probes called Multiplayer Omnipresent Fighting Arena (MOFA), we gain initial understanding of this under-explored area by identifying the social implications, challenges, and opportunities of this new paradigm.
Botao Amber Hu、Rem Rungu Lin、Yilan Elan Tao、Samuli Laato、Yue Li
信息传播、知识传播科学、科学研究
Botao Amber Hu,Rem Rungu Lin,Yilan Elan Tao,Samuli Laato,Yue Li.Towards Immersive Mixed Reality Street Play: Understanding Collocated Bodily Play with See-through Head-Mounted Displays in Public Spaces[EB/OL].(2025-05-18)[2025-06-12].https://arxiv.org/abs/2505.12516.点此复制
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