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首页|Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs

Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs

Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs

来源:Arxiv_logoArxiv
英文摘要

Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step reasoning, especially in complex applications such as games. While retrieval-augmented methods like GraphRAG attempt to bridge this gap through cross-document extraction and indexing, their fragmented entity-relation graphs and overly dense local connectivity hinder the construction of coherent reasoning. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and its associated attributes, and edges encode logical dependencies between goals. This structure enables explicit retrieval of reasoning paths by first identifying high-level goals and recursively retrieving their subgoals, forming coherent reasoning chains to guide LLM prompting. Our method significantly enhances the reasoning ability of LLMs in game-playing tasks, as demonstrated by extensive experiments on the Minecraft testbed, outperforming GraphRAG and other baselines.

Jonathan Leung、Yongjie Wang、Zhiqi Shen

计算技术、计算机技术

Jonathan Leung,Yongjie Wang,Zhiqi Shen.Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs[EB/OL].(2025-05-24)[2025-06-05].https://arxiv.org/abs/2505.18607.点此复制

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