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MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

来源:Arxiv_logoArxiv
英文摘要

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization.

Lihan Jiang、Jiangmiao Pang、Mulin Yu、Bo Dai、Kerui Ren、Jiayang Bai、Linning Xu

计算技术、计算机技术

Lihan Jiang,Jiangmiao Pang,Mulin Yu,Bo Dai,Kerui Ren,Jiayang Bai,Linning Xu.MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation[EB/OL].(2025-05-27)[2025-06-06].https://arxiv.org/abs/2505.21483.点此复制

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