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A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

来源:Arxiv_logoArxiv
英文摘要

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties, from preventing catastrophic forgetting to ensuring the scalability of the approaches considered. Building on recent advances, we introduce a benchmark providing a suite of video-game navigation scenarios, thus filling a gap in the literature and capturing key challenges : catastrophic forgetting, task adaptation, and memory efficiency. We define a set of various tasks and datasets, evaluation protocols, and metrics to assess the performance of algorithms, including state-of-the-art baselines. Our benchmark is designed not only to foster reproducible research and to accelerate progress in continual reinforcement learning for gaming, but also to provide a reproducible framework for production pipelines -- helping practitioners to identify and to apply effective approaches.

Anthony Kobanda、Odalric-Ambrym Maillard、Rémy Portelas

计算技术、计算机技术

Anthony Kobanda,Odalric-Ambrym Maillard,Rémy Portelas.A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks[EB/OL].(2025-06-03)[2025-06-23].https://arxiv.org/abs/2506.02883.点此复制

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