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2D Triangle Splatting for Direct Differentiable Mesh Training

2D Triangle Splatting for Direct Differentiable Mesh Training

来源:Arxiv_logoArxiv
英文摘要

Differentiable rendering with 3D Gaussian primitives has emerged as a powerful method for reconstructing high-fidelity 3D scenes from multi-view images. While it offers improvements over NeRF-based methods, this representation still encounters challenges with rendering speed and advanced rendering effects, such as relighting and shadow rendering, compared to mesh-based models. In this paper, we propose 2D Triangle Splatting (2DTS), a novel method that replaces 3D Gaussian primitives with 2D triangle facelets. This representation naturally forms a discrete mesh-like structure while retaining the benefits of continuous volumetric modeling. By incorporating a compactness parameter into the triangle primitives, we enable direct training of photorealistic meshes. Our experimental results demonstrate that our triangle-based method, in its vanilla version (without compactness tuning), achieves higher fidelity compared to state-of-the-art Gaussian-based methods. Furthermore, our approach produces reconstructed meshes with superior visual quality compared to existing mesh reconstruction methods. Please visit our project page at https://gaoderender.github.io/triangle-splatting.

Kaifeng Sheng、Zheng Zhou、Yingliang Peng、Qianwei Wang

计算技术、计算机技术

Kaifeng Sheng,Zheng Zhou,Yingliang Peng,Qianwei Wang.2D Triangle Splatting for Direct Differentiable Mesh Training[EB/OL].(2025-06-26)[2025-07-22].https://arxiv.org/abs/2506.18575.点此复制

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