Playing Snake on a Graph
Playing Snake on a Graph
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with itself. When the snake reaches the apple, it grows longer, and a new apple appears. A graph on which the snake has a strategy to keep eating apples until it covers all the vertices of the graph is called snake-winnable. We prove that determining whether a graph is snake-winnable is NP-hard, even when restricted to grid graphs. We fully characterize snake-winnable graphs for odd-sized bipartite graphs and graphs with vertex-connectivity 1. While Hamiltonian graphs are always snake-winnable, we show that non-Hamiltonian snake-winnable graphs have a girth of at most 6 and that this bound is tight.
Denise Graafsma、Bodo Manthey、Alexander Skopalik
数学
Denise Graafsma,Bodo Manthey,Alexander Skopalik.Playing Snake on a Graph[EB/OL].(2025-06-26)[2025-07-23].https://arxiv.org/abs/2506.21281.点此复制
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