ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes
ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes
In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D structural priors from structure-from-motion (SfM), which are challenging to obtain in outdoor scenarios. To address this challenge, we propose to incorporate Iterative Closest Point (ICP) with optimization-based refinement to achieve accurate camera pose estimation under large camera movements. Additionally, we introduce a voxel-based scene densification approach to guide the reconstruction in large-scale scenes. Experiments demonstrate that our approach ICP-3DGS outperforms existing methods in both camera pose estimation and novel view synthesis across indoor and outdoor scenes of various scales. Source code is available at https://github.com/Chenhao-Z/ICP-3DGS.
Chenhao Zhang、Yezhi Shen、Fengqing Zhu
计算技术、计算机技术
Chenhao Zhang,Yezhi Shen,Fengqing Zhu.ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes[EB/OL].(2025-06-24)[2025-07-16].https://arxiv.org/abs/2506.21629.点此复制
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