A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare
A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare
Cyber warfare has become a critical dimension of modern conflict, driven by society's increasing dependence on interconnected digital and physical infrastructure. Effective cyber defense often requires decision-making at different echelons, where the tactical layer focuses on detailed actions such as techniques, tactics, and procedures, while the strategic layer addresses long-term objectives and coordinated planning. Modeling these interactions at different echelons remains challenging due to the dynamic, large-scale, and interdependent nature of cyber environments. To address this, we propose a multi-resolution dynamic game framework in which the tactical layer captures fine-grained interactions using high-resolution extensive-form game trees, while the strategic layer is modeled as a Markov game defined over lower-resolution states abstracted from those game trees. This framework supports scalable reasoning and planning across different levels of abstraction through zoom-in and zoom-out operations that adjust the granularity of the modeling based on operational needs. A case study demonstrates how the framework works and its effectiveness in improving the defender's strategic advantage.
Ya-Ting Yang、Quanyan Zhu
战略、战役、战术计算技术、计算机技术
Ya-Ting Yang,Quanyan Zhu.A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare[EB/OL].(2025-07-02)[2025-07-23].https://arxiv.org/abs/2507.03021.点此复制
评论