|国家预印本平台
首页|Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning

Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning

Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning

来源:Arxiv_logoArxiv
英文摘要

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per second on commodity hardware. We also present a reference agent, trained with supervised pre-training and self-play, which reached the top 0.003% of the 1v1 human leaderboard after only 36 hours on a single H100 GPU. To accelerate learning, we incorporate potential-based reward shaping and memory features. Our contributions of a modular RTS benchmark and a competitive baseline agent provide an accessible yet challenging platform for advancing multi-agent reinforcement learning research. The documented code, together with examples and tutorials, is available at https://github.com/strakam/generals-bots.

Matej Straka、Martin Schmid

计算技术、计算机技术

Matej Straka,Martin Schmid.Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learning[EB/OL].(2025-07-10)[2025-08-02].https://arxiv.org/abs/2507.06825.点此复制

评论