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Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions

Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions

来源:Arxiv_logoArxiv
英文摘要

Recent research has focused on incorporating media into living environments via color-controlled materials and image display. In particular, grass-based displays have drawn attention as landscape-friendly interactive interfaces. To develop the grass display, it is important to obtain the grass color change characteristics that depend on the real environment. However, conventional methods require experiments on actual equipment every time the lighting or viewpoint changes, which is time-consuming and costly. Although research has begun on simulating grass colors, this approach still faces significant issues as it takes many hours for a single measurement. In this paper, we explore an interactive simulation of a grass display color change characteristic based on real-world conditions in a virtual environment. We evaluated our method's accuracy by simulating grass color characteristics across multiple viewpoints and environments, and then compared the results against prior work. The results indicated that our method tended to simulate the grass color characteristics similar to the actual characteristics and showed the potential to do so more quickly and with comparable accuracy to the previous study.

Kojiro Tanaka、Keiichi Sato、Masahiko Mikawa、Makoto Fujisawa

计算技术、计算机技术

Kojiro Tanaka,Keiichi Sato,Masahiko Mikawa,Makoto Fujisawa.Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions[EB/OL].(2025-08-08)[2025-08-24].https://arxiv.org/abs/2508.06086.点此复制

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