以组件为中心的运行时游戏对象模型
omponent Centric Runtime Game Object Model
本文阐述了一种以组件为中心的运行时游戏对象模型系统。该系统通过使用组合原则代替继承方式来提高对象系统的灵活性,从而避免了传统的依赖类型继承方式构建对象系统所存在的一系列问题。此外,该对象模型系统使用消息机制来完成游戏对象之间的通信,降低了各个组件之间的依赖程度。
his paper describes a component-centric run-time the game object model. Instead of using inheritance method, the system uses the composite principle to improve the system flexibility, which avoids a series of problems caused by the traditional inheritance method. In addition, this object model system uses message mechanism to accomplish the communication needs between the game objects, reducing the dependence between the various components.
陈虎、杨克俭
计算技术、计算机技术
运行时游戏对象模型组合原则消息通信机制
Run-time Game Object ModelComposite PrincipleMessage Notify Mechanism
陈虎,杨克俭.以组件为中心的运行时游戏对象模型[EB/OL].(2011-07-07)[2025-08-16].http://www.paper.edu.cn/releasepaper/content/201107-104.点此复制
评论