基于虚拟现实的室内爆炸仿真研究
Indoor Explosion Simulation Based on Virtual Reality
鉴于室内爆炸本身的复杂性和不确定性,本文结合了粒子系统、刚体破碎原理、三维动画仿真等技术,提出了一套在室内环境下对爆炸事故进行虚拟现实的方法。该方法通过使用了建筑学中Voronoi图的切割算法完成可对爆炸碎片的制作;同时还在原有经典流体模型的基础上对粒子系统的建模方式做了改进,在保证了模拟实时性的情况下,进一步提升了模拟的真实性。
Given the complexity and uncertainty of indoor explosion, the paper combines the particle system, rigid crush principle and 3D animation simulation technology to propose an approach to simulate virtual reality for indoor explosion. This method not only produces the explosion fragments successfully by applying to Voronoi-Cutting algorithm which is a conception in architecture, but also makes some improvement on the method of particle system modeling comparing with the classic one based on fluid theory. In the premise of make sure the simulation under the condition of real-time, this research further enhances the authenticity of the simulation.
李红辉、杨芳南、孙啸达
爆破器材、烟火器材灾害、灾害防治
虚拟现实室内爆炸粒子系统刚体破碎Voronoi图
Virtual RealityIndoor ExplosionParticle SystemRigid-Body CrushVoronoi Diagram
李红辉,杨芳南,孙啸达.基于虚拟现实的室内爆炸仿真研究[EB/OL].(2014-12-31)[2025-08-16].http://www.paper.edu.cn/releasepaper/content/201412-999.点此复制
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