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Neural 3D Reconstruction in the Wild

Neural 3D Reconstruction in the Wild

来源:Arxiv_logoArxiv
英文摘要

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.

Hadar Averbuch-Elor、Qianqian Wang、Xiaowei Zhou、Noah Snavely、Xi Chen、Zhengqi Li、Jiaming Sun

10.1145/3528233.3530718

计算技术、计算机技术

Hadar Averbuch-Elor,Qianqian Wang,Xiaowei Zhou,Noah Snavely,Xi Chen,Zhengqi Li,Jiaming Sun.Neural 3D Reconstruction in the Wild[EB/OL].(2022-05-25)[2025-05-29].https://arxiv.org/abs/2205.12955.点此复制

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