基于Vega的导弹视景仿真系统中运动控制方法的研究
Research on Movement Control Method in Aircraft Visual Simulation System Based on Vega
在导弹视景仿真系统设计中实现对导弹的位置姿态及各种运动的人机交互控制是系统开发关键所在,也是仿真中较大的一个难点,这就不可避免地要使用和转换多个坐标系之间的数据。本文提出了一种在Vega环境中创建和使用不同坐标系,以及对坐标系间的数据转换问题的详细解决方法,实现了对导弹的六自由度位姿实时控制,对于远程导弹、飞机火箭等各类飞行器的视景仿真开发有较高的可行性和实用价值。
In the design of aircraft visual simulation system, one key is the realization of man-machine interactively controlling aircraft's position and kinds of movement. This is also a difficulty, inevitably we will use and convert data between multiple coordinate system. In this paper a new method on create and use different coordinate system is presented, and solve the problem of the data exchange among systems. At last we realize the six-degree of freedom pose real-time control, which have the high feasibility and practical value for the visual simulation development.
李秀花、吴红岩、汪国有
军用火箭、导弹技术航空自动化技术、自动化技术设备
视景仿真,位姿控制,坐标变换,Vega
visual simulation position control coordinate system conversion Vega
李秀花,吴红岩,汪国有.基于Vega的导弹视景仿真系统中运动控制方法的研究[EB/OL].(2012-01-06)[2025-08-11].http://www.paper.edu.cn/releasepaper/content/201201-192.点此复制
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