基于CUDA的直接体绘制算法的研究
he research of direct volume rendering based on CUDA
直接体绘制(Direct Volume Rendering, DVR)是科学计算可视化的重要研究内容,传统的直接体绘制技术渲染速度慢、交互性差。近年来计算机图形硬件性能不断提高,利用图形硬件加速直接体绘制成为研究的热点。CUDA(统一计算设备架构)提供了一种简单易用的开发环境,可利用图形处理器并行地进行计算。本文在讨论了直接体绘制的基本原理的基础上,介绍了一种基于CUDA的直接体绘制生成算法,大大提高了渲染速度。
irect Volume Rendering is an important research content in Scientific Visualization, the traditional direct volume rendering render slowly and interact poorly. With the development of hardware ,The research of Direct Volume Rendering that use graphics hardware to accelerate render become the research hotspot CUDA provides a simple and easy development environment ,which can be used to calculate parallel graphics processors. This paper discusses the basic principles of direct volume rendering ,it is also discusses algorithm of Direct Volume Rendering based on CUDA ,which improved greatly rendering speed.
郭静、闫锋、杨久莉
计算技术、计算机技术
直接体绘制UDA光线投射法GPU
irect Volume RenderingUDARay CastingGPU
郭静,闫锋,杨久莉.基于CUDA的直接体绘制算法的研究[EB/OL].(2010-05-25)[2025-08-11].http://www.paper.edu.cn/releasepaper/content/201005-598.点此复制
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