基于空间剖分的快速光线跟踪算法
lgorithm of Efficient Ray Tracing Base on space partition method
为了提高光线跟踪速度,本文在比较各种光线跟踪算法基础上对空间进行剖分,再对物体和包围盒进行求交计算,大大提高了光线与物体求交的效率,并针对不同的对象采取不同的求交计算方法。实验结果表明,该方法能有效地提高图形绘制速度。
o improve speed, accelerating algorithm for ray tracing is fully studied and compared and this algorithm of efficient ray tracing can advance the intersection efficiency after intersection computation between objects and oriented bounding box. Algorithm use different intersection computation for different objects. Experiments show that the algorithm can improve the rendering speed more effectively.
韩逸晨、杨克俭
计算技术、计算机技术
光线跟踪空间剖分求交算法
ray tracingspace partitionintersecting algorithm
韩逸晨,杨克俭.基于空间剖分的快速光线跟踪算法[EB/OL].(2010-01-29)[2025-08-25].http://www.paper.edu.cn/releasepaper/content/201001-1301.点此复制
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