基于RGB-D传感器的室内三维重建方案
n Indoor 3D Reconstruction Method Based on RGB-D Sensor
本文提出了一种基于图像关键帧和RGB-D传感器的快速实时稠密建重建算法,针对传统的基于SFM的重建算法存在视差不足及计算量过大等问题,在大地形、大场景中难以进行实时的稠密重建的问题,基于视觉-惯性里程计(Visual-Inertial Odometry,VIO)得到位姿信息与RGB-D传感器获取的深度信息,首先进行点云的快速拼接并初步滤波;其后,针对稠密点云地图噪点过多、体积过大、纹理缺失的问题,对稠密点云地图做进一步处理,采用经典的泊松重建算法构建一个物理结构清晰、轻量化的场景网格地图;针对稠密点云地图纹理缺失和VIO位姿累积误差较大的问题,利用光度一致假设对位姿进行全局优化,再将RGB图像所拥有的丰富纹理通过位姿映射到网格地图之上,最终得到一个轻量化、、纹理丰富的场景三维重建结果。
In this paper, a fast real-time dense reconstruction algorithm based on image key frames and RGB-D sensors is proposed. The traditional SFM-based reconstruction algorithm has problems such as insufficient parallax and excessive calculation, and it is difficult to perform real-time reconstruction in large terrain and large scenes. The problem of dense reconstruction is based on the visual-inertial odometry (VIO) to obtain the pose information and the depth information obtained by the RGB-D sensor. First, the point cloud is quickly spliced and preliminarily filtered; For the problem of excessive noise, large volume and misIndoor 3D Reconstruction method based on RGB-D sensorsing texture in the point cloud map, the dense point cloud map is further processed, and a classical Poisson reconstruction algorithm is used to construct a scene grid map with a clear physical structure and light weight; for dense point cloud Due to the lack of map texture and the large cumulative error of VIO pose, the pose is globally optimized using the assumption of luminosity consistency, and then the rich textures of the RGB image are mapped onto the grid map through the pose, and finally a lightweight , 3D reconstruction results of scenes with rich textures.
焦继超、贺鹏飞
计算技术、计算机技术遥感技术
电路与系统视觉-惯性里程计RGB-D传感器三维重建
circuits and systemsVIORGB-D sensors3D reconstruction
焦继超,贺鹏飞.基于RGB-D传感器的室内三维重建方案[EB/OL].(2022-03-22)[2025-07-22].http://www.paper.edu.cn/releasepaper/content/202203-306.点此复制
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