基于FSM的Unity3D游戏动画系统的设计与实现
Research and realization of animation system of the Unity3D game based on the FSM
本文给出了基于FSM和Unity3D游戏引擎的动画系统的一种新的解决方案。用FSM技术实现智能管理动画系统,并结合Unity3D游戏开发引擎,通过动画系统动画转换示例说明转换方法的具体应用,结果表明了该方法的可行性和有效性。该方法适用于动画系统系统中各独立动画之间的转换,让整个动画系统更加灵活、智能、高效,完善了整个动画系统。
his paper presents a new solution for the animation system based on FSM and Unity3D game engine. Using FSM technology to realize the intelligent management system, and combined with the Unity3D game development engine, the conversion method of the specific application of the conversion method, the result shows that the method is feasible and effective. This method can be applied to the conversion between the independent animation in the animation system, so that the whole system is more flexible, intelligent and efficient, and the whole system is improved.
黄小军、陈玲鸿
计算技术、计算机技术
Unity3DFSM动画系统
Unity3DFSMAnimation system
黄小军,陈玲鸿.基于FSM的Unity3D游戏动画系统的设计与实现[EB/OL].(2015-10-16)[2025-08-21].http://www.paper.edu.cn/releasepaper/content/201510-102.点此复制
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