|国家预印本平台
首页|基于Kinect和HTML5实现Web端多人异地体感游戏的机制研究 --以游戏"Flying Kite"为例

基于Kinect和HTML5实现Web端多人异地体感游戏的机制研究 --以游戏"Flying Kite"为例

Framework for Browser-based Multiplayer Online Interaction by Kinect and HTML5 --With "Flying Kite" as A Case Example

中文摘要英文摘要

研究表明玩游戏对人的身心均有积极作用。体感游戏因不仅具有传统游戏的玩乐功能,而且能将健身与游戏很好的结合在一起,因而日益受到人们的欢迎。考虑到现有体感游戏多是基于本地大屏电视,无法多人异地参与的问题,本文利用浏览器的便捷网络接入,将HTML5在Web开发与Kinect在体感交互上的优点结合起来,利用HTML5 WebSocket通信机制实现Kinect和各浏览器端的通信,开发出Web版的体感游戏,使Kinect体感游戏不再局限于本地单人游戏,异地多人亦可同时在线竞技。最终总结出一种体感游戏开发新机制并利用该机制开发了一款Web端放风筝体感游戏验证机制的可行性和游戏的可玩性。

Research has proved that playing games will have positive effects on physical and emotional well-being of players. Nowadays motion sensing game is becoming more and more popular because it not only has the fun like traditional games, but also it can combine physical exercise with playing games. Considering most traditional motion sensing games are usually based on local large-screen television and multi players can't compete online together, this paper aims to take advantage of the convenient Internet, integrate the strengths of HTML5 in web development and Kinect in motion sensing interaction, and make good use of HTML5 WebSocket in communication, to develop browser-based Kinect games so that Kinect games no longer limited to local single player game, but multi players can compete online too. Using this idea we propose a brand-new game developing method and we implemented such a browser-based Kinect game "Flying Kite" to prove the feasibility and playability of this framework.

赵磊、孙正雨、侯文军、李铁萌

信息传播、知识传播科学、科学研究计算技术、计算机技术

浏览器端KinectHTML5Websocket通信多人异地

Browser-basedKinectHTML5WebSocketMultiplayer

赵磊,孙正雨,侯文军,李铁萌.基于Kinect和HTML5实现Web端多人异地体感游戏的机制研究 --以游戏"Flying Kite"为例[EB/OL].(2014-11-06)[2025-08-16].http://www.paper.edu.cn/releasepaper/content/201411-107.点此复制

评论