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基于可编程图形硬件的三维模型渲染

Based Graphics Programing Hardware to render 3ds model

中文摘要英文摘要

随着计算机图形硬件性能的不断提高,图形硬件处理管线的部分固定管线逐渐由可编程管线所取代。利用可编程图形管线,可以生成很多具有一定真实感的三维模型效果。同时,利用GLSL语言在GPU上实现三维模型渲染可以大大节省三维模型渲染时间。本文介绍了GLSL语言的使用以及在三维模型上实现逼真渲染效果的过程。

In this paper OpenGL Shading Language are introduced and the rendering process of 3d dimension models are realized in real-time. With the improvement of the computer graphics hardware, some part of the fixed graphics hardware are taken place by programming graphics hardware. By the use of programming graphics hardware, many special effects are produced in the computer. Meanwile, much time can be saved in the process of 3d models rendering in the graphics programming unit.

解欢庆、郭爱平、王光辉、马光辉、刘树钢

计算技术、计算机技术

计算机图形学GPUOpenGL着色语言三维模型

omputer GraphicsGPUOpenGL Shader Language3d Models

解欢庆,郭爱平,王光辉,马光辉,刘树钢.基于可编程图形硬件的三维模型渲染[EB/OL].(2010-10-12)[2025-08-04].http://www.paper.edu.cn/releasepaper/content/201010-148.点此复制

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