基于OSG 的三维仿真编辑系统
he SceneEditor Of 3D-Simulation base on OpenSceneGraph
基于场景建模的漫游或仿真系统通常利用造型软件手工搭建三维场景,然后导入漫游系统,经简单设置就能进行漫游,为开发虚拟漫游场景的用户节省了开发时间和费用。本文介绍一个基于OpenSceneGraph开源图形引擎的三维仿真编辑系统,重点介绍了该编辑系统采用的场景构建组织方法和场景的优化策略,介绍该编辑系统的功能模块,并展示了一个利用该编辑系统制作的地震救灾训练的仿真效果。
o build a Scenario-based modeling roaming and simulation systems,user usually use hand-built software to construct three-dimensional scene,then import it into the roaming system,which can saves user\\\\\\\??s time and costs. This paper introduces a three-dimensional simulation edit system based on OpenSceneGraph,which is a kind of open source graphics engine,and it focus on the methods of building scenario and scenario optimization strategy used in the edit system.Then it introduces of the function module of the edit system, and demonstrated an earthquake disaster relief training simulation produced by the edit system.
陈剑
计算技术、计算机技术
OSG三维仿真编辑器
OSG3DSimulationEditor
陈剑.基于OSG 的三维仿真编辑系统[EB/OL].(2010-01-03)[2025-08-18].http://www.paper.edu.cn/releasepaper/content/201001-10.点此复制
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