OpenScene: 3D Scene Understanding with Open Vocabularies
OpenScene: 3D Scene Understanding with Open Vocabularies
Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are co-embedded with text and image pixels in CLIP feature space. This zero-shot approach enables task-agnostic training and open-vocabulary queries. For example, to perform SOTA zero-shot 3D semantic segmentation it first infers CLIP features for every 3D point and later classifies them based on similarities to embeddings of arbitrary class labels. More interestingly, it enables a suite of open-vocabulary scene understanding applications that have never been done before. For example, it allows a user to enter an arbitrary text query and then see a heat map indicating which parts of a scene match. Our approach is effective at identifying objects, materials, affordances, activities, and room types in complex 3D scenes, all using a single model trained without any labeled 3D data.
Thomas Funkhouser、Kyle Genova、Andrea Tagliasacchi、Songyou Peng、Chiyu "Max" Jiang、Marc Pollefeys
计算技术、计算机技术
Thomas Funkhouser,Kyle Genova,Andrea Tagliasacchi,Songyou Peng,Chiyu "Max" Jiang,Marc Pollefeys.OpenScene: 3D Scene Understanding with Open Vocabularies[EB/OL].(2022-11-28)[2025-05-26].https://arxiv.org/abs/2211.15654.点此复制
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