Generating 3D Terrain with 2D Cellular Automata
Generating 3D Terrain with 2D Cellular Automata
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
Phil Lopes、Diogo de Andrade、António R. Rodrigues、Nuno Fachada
10.1109/CoG64752.2025.11114361
计算技术、计算机技术
Phil Lopes,Diogo de Andrade,António R. Rodrigues,Nuno Fachada.Generating 3D Terrain with 2D Cellular Automata[EB/OL].(2025-08-20)[2025-09-02].https://arxiv.org/abs/2406.00443.点此复制
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