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The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games

The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games

来源:Arxiv_logoArxiv
英文摘要

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the long-run average of the rewards. The value is the maximal expected payoff that player 1 can guarantee against all strategies of player 2. We consider the computation of the set of states with value 1 under finite-memory strategies for player 1, and our main results for the problem are as follows: (1) we present a polynomial-time algorithm; (2) we show that whenever there is a finite-memory strategy, there is a stationary strategy that does not need memory at all; and (3) we present an optimal bound (which is double exponential) on the patience of stationary strategies (where patience of a distribution is the inverse of the smallest positive probability and represents a complexity measure of a stationary strategy).

Rasmus Ibsen-Jensen、Krishnendu Chatterjee

计算技术、计算机技术

Rasmus Ibsen-Jensen,Krishnendu Chatterjee.The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games[EB/OL].(2014-09-23)[2025-07-19].https://arxiv.org/abs/1409.6690.点此复制

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